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Address of Data ; 301F0-303EF
Magics Consisit of 7 bytes.
I- The first byte; is unknown but do notice the following
II- Effectivity Byte ; Simply a scale of 0-255, but see Byte 5
III- Elemental Byte ; This byte Denotes the "Element" of the Magic, ussually something simple like Fire or Ice. a Few of them are rather odd if not unexplainable.
IV- Targetting Byte ; The Targetting byte simply denotes the Targetting system of the magic
V- Effect Byte ; The Effect byte tells the game What effect the magic will use, Quite often, one Effect byte will do Entirely Different things if the Effectivity byte is changed, there for Acting as a Second Effect byte.
VI- GFX Block Byte ; Simply the byte to tell the game which sprite to use
VII- Palette byte ; The byte to denote which index of colour to use
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§¤< Magics, Magic Data, and Sloppy Descriptions of them >¤§
`'º¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤º'´
???
| EFFECTIVITY
| | ELEMENTAL
| | | TARGETING
| | | | EFFECT
| | | | | GFX BLOCK
| | | | | | PALETTE Spell Sloppy Explanation of Data
| | | | | | | Name Cast/type ____________________|________________________
|__|__|__|__|__|__|____|____|________|_____________________________________________|__
00-10-00-10-07-00-29- CURE 01w 16 Effectivity, No Element, One party member, Hp Up
18-14-00-01-02-C8-21- HARM 02w 20 Effectivity, No Element, All enemies, Damage to Undead
00-08-00-10-09-B0-29- FOG 03w 8 Effectivity, No Element, One party member, Armour Up
00-50-00-04-10-B0-22- RUSE 04w 80 Effectivity, No Element, Spell Caster, Agility Up
18-0A-10-02-01-D0-26- FIRE 05b 10 Effectivity, Fire, One Enemy, Damage Enemy
18-20-01-01-03-E8-2B- SLEP 06b 32 Effectivity, Special Attack, All enemies, Halts enemy attack
40-14-00-02-0E-B8-28- LOCK 07b 20 Effectivity, No Element, One enemy, Decreases enemy Agility (Maybe ^_^)
18-0A-40-02-01-C8-28- LIT 08b 10 Effectivity, Lightning, One Enemy, Damage Enemy
00-08-00-10-08-E0-27- LAMP 09w No Element, 8 Effectivity + 8 Effect; Neutralise Darkness, One Party Member
40-40-01-01-03-E8-2C- MUTE 0Aw Special Attack, 40 Effectivity + 03 Effect; Prevent Enemy from casting Magic,
All Enemies
00-40-00-08-0A-B0-28- ALIT 0Bw No Element, Effectivity 40 + 0A; Defend Lightning, Whole Party
00-28-00-10-10-B0-23- INVS 0Cw 40 Effectivity, No Element, One party member, Agility up
18-14-20-02-01-D0-21- ICE 0Db 20 Effectivity, Ice, One enemy, Damage enemy
18-08-01-01-03-E8-23- DARK 0Eb Special Attack, 8 Effectivity + 40 Effect, Darkens Enemy and Decreases hit Percentage
00-0E-00-10-0D-B8-2B- TMPR 0Fb 14 Effectivity, No Element, One party memeber, Attack Up
40-00-01-01-04-E8-2A- SLOW 10b 0 Effectivity, Special Attack, All Enemies, Decreases Enemy speed
00-21-00-10-07-00-2B- CUR2 11w 33 Effectivity, No Element, One party member, Hp Up
18-28-00-01-02-C8-23- HRM2 12w 40 Effectivity, No Element, All enemies, Damage to Undead
00-10-00-08-0A-B0-26- AFIR 13w No Element, 10 Effectivity + 0A Effect; Defend Fire, Whole Party
00-0C-00-08-07-00-28- HEAL 14w 12 Effectivity, No Element, Whole Party, Hp Up
18-1E-10-01-01-D0-27- FIR2 15b 30 Effectivity, Fire, All enemies, Damage enemies
40-10-01-02-03-E8-27- HOLD 16b Special Attack, 10 Effectivity + 03 Effect; Decrease Enemy Agility, One Enemy
18-1E-40-01-01-C8-27- LIT2 17b 30 Effectivity, Lightning, All enemies, Damage enemies
40-14-00-01-10-B8-27- LOK2 18b 20 Effectivity, No Element, One Enemy, Decreases Enemy Agility
00-04-00-10-08-E0-2A- PURE 19w No Element, 04 Effectivity + 8 Effect; Clense Poison, One Party Member
18-28-01-01-05-E8-25- FEAR 1Aw 40 Effectivity, Special attack, All Enemies, Increases chance of enemies Running Away
00-20-00-08-0A-B0-21- AICE 1Bw No Element, 20 Effectivity + 0A Effect; Resist Ice, Whole Party
00-40-00-10-08-E0-2C- AMUT 1Cw No Element, 40 Effectivity + 8 Effect; Neutralize Mute and Prevent Mute
40-20-00-02-03-E8-21- SLP2 1Db 32 Effectivity, No Element, One Enemy, Halts Enemy Attack
00-00-00-10-0C-B8-2A- FAST 1Eb 0 Effectivity, No Element, One Party Member, Doubles Hits
40-80-01-01-03-E8-26- CONF 1Fb Special Attack, 80 Effectivity + 3 Effect; Confuses Enemy into Attacking
other Enemies, All Enemies
18-28-20-01-01-D0-22- ICE2 20b 40 Effectivity, Ice, All enemies, Damage Enemies
00-42-00-10-07-00-2C- CUR3 21w 66 Effectivity, No Element, One Party Member, Hp Up
FF-00-00-10-00-00-00- LIFE 22w This isnt quite Figured out, what is known that the 00Effectivity 00Effect is for
Magics used outside of battle, but what differentiates LIFE from LIF2
is not known. this Magic Revives on Dead Party member.
18-3C-00-01-02-C8-25- HRM3 23w 60 Effectivity, No element, All enemies, Damage undead enemies
00-30-00-08-07-00-27- HEL2 24w 48 Effectivity, No Element, Whole Party, Hp Up
18-32-10-01-01-D0-25- FIR3 25b 50 Effectivity, Fire, All enemies, Damage enemies
28-01-02-01-03-E8-22- BANE 26b BANE's Element, 1 Effectivity + 3 Effect; Kill all enemies with gas
FF-00-00-08-00-00-00- WARP 27b Much like the LIFE/LIF2 Dilema, Except the difference is targeting, this targets
whole party, which makes sense. But the Actual Effect must be coded
else where in the game. this magic Moves you back on level of the dungeon
40-00-00-02-04-E8-29- SLO2 28b 0 Effectivity, No element, One Enemy, Halts Enemy Attack, sometimes....
FF-00-00-10-00-00-00- SOFT 29w Yet another out of battle magic with no clue on how it works. It Returns
Stoned Warriors (heh heh) to normal.
FF-00-00-08-00-00-00- EXIT 2Aw and Again here, this magic Exits the Dungeon Completly
00-0C-00-08-09-B0-2A- FOG2 2Bw 12 Effectivity, No element, Whole Party, Armour Up
00-28-00-08-10-B0-24- INV2 2Cw 40 Effectivity, No element, Whole Party, Agility Up
18-3C-40-01-01-C8-22- LIT3 2Db 60 Effectivity, Lightning, All enemies, Damage enemies
18-01-08-02-03-D8-20- RUB 2Eb XXXX's Element, 1 Effectivity + 3 Effect; Kill Enemy, One Enemy
28-01-80-01-03-B8-26- QAKE 2Fb QUAK's element, 1 Effectivity + 3 Effect; Kill land enemies, All enemies
00-10-01-02-12-E8-28- STUN 30b Special Attack, 10 Effectivity + 12 Effect; Stun Enemy, One Enemy
00-00-00-10-0F-00-21- CUR4 31w 0 Effectivity, No Element, One Party Memmber, HP Maxed
30-50-00-01-02-C8-2C- HRM4 32w 80 Effectivity, No Element, All enemies, Damage undead enemies
00-89-00-08-0A-B0-25- ARUB 33w No Element, 89 Effectivity + 0A Effect; Anti RUB, Whole Party
30-30-00-08-07-00-25- HEL3 34w 48 Effectivity, No Element, Whole Party, Hp Up
18-46-20-01-01-D0-2B- ICE3 35b 70 Effectivity, Ice, All enemies, Damage enemies
40-02-02-02-03-C8-20- BRAK 36b BANE's Element, 2 Effectivity + 3 Effect; Kill Enemies, All enemies
00-10-00-04-0D-B0-20- SABR 37b 16 Effectivity, No element, Spell Caster, Attack Up
00-08-01-02-12-E8-24- BLND 38b Special Attack, 8 Effectivity + 12 Effect; Decreases Enemy hit Percentage, One Enemy
FF-00-00-10-00-00-00- LIF2 39w The final Magic of the mystery magics, Again no explantion, just that it
Revives one Dead warrior with full HP out side of battle.
6B-50-00-01-01-C8-24- FADE 3Aw 80 Effectivity, No Element, All enemies, Damage undead enemies
00-FF-00-10-0A-B0-20- WALL 3Bw No Element, FF Effectivity + 0A Effect; Resist All, Whole Party
6B-00-00-02-11-B8-20- XFER 3Cw 0 Effectiviy, No element, One Enemy, Nullifies Resistences
6B-64-00-01-01-D0-28- NUKE 3Db 100 Effectivity, No element, All enemies, Damages enemies
30-10-04-01-03-E8-20- STOP 3Eb STOP's Element, 10 Effectivity + 3 Effect; Decrease Enemies Agility, All enemies
20-01-04-01-03-D8-2B- ZAP! 3Fb STOP's Element, 1 Effectivity + 3 Effect; Kill Enemies, All enemies
00-01-08-02-12-D8-28- XXXX 40b XXXX's Element, 1 Effectivity + 12 Effect; Kill Enemies, One enemy
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§¤< Some Formulas for Magics not found in original Game >¤§
`'º¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤º'´
Here are some nice magics I came up with during my fiddling time
00-20-00-10-08-E8-28 = Wake Up. The GFX block I choose is the same of sleep, but then I used a different colour than that
of sleep, fiddle around with what ever you like, just make sure that Effectivity
is 20 and Effect is 08, the rest can be changed as far as i know, even though
I dont know what the first byte is for, 00 is a good guess, since LAMP, AMUT, PURE
and other neutralizing magics start with 00.
00-10-00-10-08-B8-26 = Unstun. Self Explanitory, same principle as Wake up, 10 Effectivity, 08 effect. Used the GFX of fast
and the colours of Fire.
6B-FF-10-02-01-D0-2C = MegaFire and
6B-FF-20-02-01-00-23 = MegaIce and
6B-FF-40-02-01-C8-21 = MegaLit. First i'd like to point out that if you look at NUKE's Stats, it only has 100 Effectivity,
and anyone who knows half a thing about hex knows that if you can put FF in the Effectivity
byte, then the maximum is 255. Welp in these formulas, the magic will inflict 510 points of
damage on neutral enemies, 812 on enemies weak to the element, and 255(?) on emeies resistant
to the element. The GFX are simply fire, ice, and lit with nice colours ^_^